|
Development of Wusia Games The way of
producing wusia games at the beginning stage was to cover the transplanted famous foreign
games with a Chinese coating. It started about ten years ago, when the local software
companies began to produce wusia video games. The games produced in the primitive stage
were basically the result of imitating noted foreign games. Take RPG games for example;
the famed games, such as the American series of 'The Genesis,' influenced Taiwanese games
significantly. Imitating the structure of the others and furthermore adding a Chinese
packing style set the character of Taiwan's own games when the local made games were just
started.
However, apart from imitating the famed RPG games, the
essential point to the industry, which creates fantasy game worlds, is that it needs to
supply fitting objects to the potential purchaser. In other words, the producing company
needs to adapt to the elemental desires of the players, which are mostly young males, and
also they need to offer a more thoughtful apparatus, taking into account the player's
cultural background. Imitation, the potential of the markets, and the desire of creation
altogether generated new development and growth in wusia games.
The Beginning of the
Wusia Game
The earliest wusia game was said to be the 'Siake Yingsyong
Jhuan' published by King-Formation in October 1991. This is not 100 percent correct,
although the company has bragged that this game was the No.1 wusia RPG game and put the
term 'wusia' on the game's form.
In fact, nine months before that, the game, 'The Royal
Sword, Syuanyuan Jian,' launched by Softstar had already cautiously handled the theme with
a Chinese wusia character; this work has such episodes as killing monsters, rescuing
people, using a Chinese text. So from this point of view, it is really the earliest
Chinese 'wusia' game. The plots of this game are based on the popular movie, 'The Chinese
Ghost Story, Ciannyu Youhun,' especially as it adopted both the hero's name, Ning
Tsaichen, and the heroine's name, Nie Shiaocian, of the movie. Just the same as the movie,
it is basically a story about gods and monsters rather than the knight-errant, sia; the
only sia in this movie is Yan Chihsia, who is jian sia, half-man half-immortal. In
addition to 'The Royal Sword, Syuanyuan Jian,' by Softstar, an other company, Soft-world
Technology, published its first Chinese RPG game-'Shenjhou Bajian' in June of the same
year, which is also earlier than 'Siake Yingsyong Jhuan.'
In the earliest period, the number of wusia type games
increased, and games with a Chinese style gradually became popular. However these
primitive wusia games could only offer simple Chinese text and only focused on limited
buyers. Obviously, it was dangerous and hard for the software companies to create a wusia
game with sophisticated Chinese imagery, when they only had limited knowledge of game
production during this period. Therefore, imitating the main structure of famous foreign
games, and adding a Chinese packaging style was the mainstream of producing wusia games
then.
From 'The Royal Sword' published in 1991 until 1993, the
Chinese games were basically in a period which 'changed only the form but not the
content.' It was not easy to depart from the embarrassing way of 'changing only the form
but not the content' to the way of producing a whole game in the beginning two years.
1993 saw a milestone set up in the new ideology of making
wusia games with Soft-world buying the copyright to revise some of Jin Yong's novels. And
a new period of making wusia games started. Although there were still wusia games produced
according to the embarrassing way of imitation, the trend of departing from foreign games'
structure became the mainstream of the games producing industry in Taiwan. At the moment
they produce Chinese computer games exclusively focusing on the Chinese markets around the
world. |